The Database has not been updated for the non-MMO version of the game, and likely won't be.
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This standing stone dates back at least as far as the Stonegren tribe, an ancient people who resisted the expansion of the Avar Imperium into the Frostmarch. They were said to be skilled in geomancy, building their monuments on junctures where ley lines of power intersected throughout the land. During the Gloomfall, it is said the Reavers hesitated to go near this stone, to the eternal gratitude of the refugees fleeing to the central Holt.
Most caves are cold, but this one is warm, far beyond what one would expect from the few guttering candles you see. Moisture hangs in the air like the fetid breath of an animal. Human bones litter the ground, but they bear no teeth marks -- straight, clean cuts on the bones indicate that the bodies were slaughtered and jointed by someone skilled at hunting. For a moment, you think this was cannibalism during the long siege of the Gloomfall, but no -- the most recent set of remains still has recent stains by it. Either the Reavers managed to get inside Deepwood Holt, or someone on the inside is killing people and butchering the bodies.
Despite the glow of candles and cooking fires, this hut seems no friendlier than the icy wasteland outside. The witch Greymourn is supposedly human behind the bony mask she wears, but few have ever seen her true face. The hut smells of scents you cannot name, weird musks of animals you have never seen and spices you have never tasted. It makes you wonder what she hoarded during the long siege, and what else she knows that she will never tell.
A layer of recent snow covers the ground near this Breach, but it is easy to smell the dust beneath. It is the smell of coal, oil, and the coke used in foundries. This rift leads to the ancient mine of Bal Duum, a cursed place shunned by the Woodwen long before the Empire came to these lands. The Woodwen say Bal Duum is where secrets go to die; there's no telling what is hidden in its depths.
The ridge here is blasted by a cold wind that cuts like a serrated sword. The only reason to be up in this forsaken spot is that it grants a clear view of the surrounding Holt. During the Gloomfall, the Reeve posted archers and sharpshooters here to bring down flying Gloom creatures, as well as fire-watchers. These volunteers scrambled bucket brigades of citizens whenever the Reavers fired flaming arrows into the town. In more peaceful times, lookouts are still often posted here. Chunks of burned pipe-grass dropped on the ground suggest that the Seekers smoke to stay warm on duty.
This Breach glows with an inner light that makes the hair stand up on the back of your neck. It feels as if something beyond the gate is watching, waiting for you to breach it, and only then will it pounce. You examine the terrain and see pine needles ground into the snow, perhaps indicating that those who pass through have come from a forested place. But that is no comfort -- the natural world here seems less like a place of safety and more like a lure, reassuring victims just long enough for the predators to surround them.
The rock walls shelter the hollow from the wind, which makes it even stranger that an uncharacteristic shiver runs through you. Something is wrong here. The carved figures stare at you, as if expecting some kind of performance. A thought occurs... what is more important in winter than shelter and fire?
If it weren't for the icy winter turning the ground as hard as a rock, the center of Deepwood Holt would be filled with footprints and wagon tracks. This is where the refugees gathered before retreating to Skylight, and now it is an empty shell of what it used to be. It is hard to imagine all the people who used to live here, all the farmers' markets and merchants' stalls and brewers' tents that may never come here again. Deepwood Holt is now a ghost town, with only Seekers and the minimal support staff for company.