The most sturdy of the Wayfinders, able to support and heal his team while smiting foes in melee combat.
Wingrave is a templar clad in spell-forged armor and sustained by his faith in the Architects. He’s a natural leader and true champion, always ready to defend the innocent and to smite the forces of evil.
As a Warmaster, Wingrave excels at close combat. He specializes in supporting allies, summoning shields of light and healing his allies even as he calls down divine judgement on his enemies.
Forms a divine shield that blocks projectiles and grants a defense boost to allies standing behind the shield. When the shield forms, it sends out a Radiant Pulse, dealing damage to enemies in front of the shield.
Upgrades
Level 1:
Radiant Pulse sends out a second pulse of damage when the divine shield ends.
Level 2:
Radiant Pulse sends out multiple smaller pulses of damage throughout its duration.
Performs a powerful radiant strike. Incoming damage is reduced by 25% while performing the ability, and hitting an enemy will cause an explosion of healing energy to heal Wingrave and nearby allies. Cooldown refreshed upon using a melee finisher.
Upgrades
Level 1:
Increases the damage reduction while using Righteous Strike by an additional 25%.
Level 2:
Increase damage and healing by 15%.
Level 3:
Healing from Righteous Strike also replenishes some Resilience.
Creates a powerful barrier that protects Wingrave and all allies inside of it, making them immune to all damage and healing them over time while standing in the barrier.
Upgrades
Level 1:
Extend the duration by of the invulnerability field by 50%.
Level 2:
Any incoming hits while in the Divine Aegis build up stacks of Vengeance, increasing Weapon Power for 10 seconds.
Level 3:
All Wayfinders inside the invulnerability field when it ends will be granted a damage shield that blocks a moderate amount of damage and lasts a maximum of 20 seconds.